Polygon Comics Graphical Headers
Table of Contents
- Natural Plastic In Front of Purple
- Red Glass On Black Background
- Golden Hexagons/Polygons
- Various Crystals
- Crystal and Solar Surface
Natural Plastic In Front of Purple

So the text and hexagon were modeled in OpenSCAD, exported to STL, imported into Blender, and assigned materials. Rendered using the Cycles engine.
- The “Plastic” is a subsurface scattering material.
- The background is a matte purple surface.
Red Glass On Black Background

I went with a darker theme. Using the same STL from the previous header, I assigned a crystalline. Used a cone spotlight for the partial illumination. Background was just a plane with matte black applied.
Golden Hexagons/Polygons

For this one, I played with the same OpenSCAD model, but removed the text.
A mux of gold, glass, and emission shapes.
Various Crystals

I took the setup from the previous render and made the hexagons into a mixture of different kinds of glass. Background was made dark to pull to black. Added subdivision with noise to give the crystal more “crystalline” appearance.
Crystal and Solar Surface

For this one, I wanted to give something for the glass to transfer and refract. So I took a public domain(Nasa) solar image and applied it as a texture to a plane. Made it translucent. Added a light emitting plane behind it so that it will produce illumination.
The Polygon-Comics.com text is back, this time in subsurface scattering and in red.
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